Posts: 34
Threads: 2
Joined: Mar 2012
Thanks: 1
Given 3 thank(s) in 3 post(s)
In easiest implementation it would require some kind of bridge: opened local port to send and recieve commands to/from plugin, which would be running as independent application written in PHP (using sockets to communicate). PHP is just not suitable to that applications.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1075 thank(s) in 852 post(s)
Too much trouble for too little effect. Php is a language aimed primarily for web development, not for game engine embedding. It's good for manipulating strings, but where woud you use that in a mcs plugin?
Posts: 1,450
Threads: 53
Joined: Feb 2011
Thanks: 15
Given 120 thank(s) in 91 post(s)
You don't create websites with PHP, you create websites with HTML. PHP can be a programming language behind a website, but you can just as well use Lua
Posts: 4,629
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
Than html and php? I think if you add more program languages more people will come.
Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 21 thank(s) in 18 post(s)
Why would he need to add php support when you have lua ?
lua gives you pretty much access to anything and allows you the ability to serve webpages like the webadmin does..
MCServer isnt suppose to become a webserver:p.
Posts: 4,629
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
I placed a thread on the minecraft forum about MCServer, and someone was pretty interested. He was just wondering if he could create plugins in C++.