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    Thread: Commandy v1 (compatibility: 2014.01.01)
Post: RE: Commandy v1 (compatibility: 2014.01.01)

Quote: -- can't one just do /i commandblock? -- Surely, I just didn't knew MCS accepts name aliases as well as IDs, and working with IDs always felt a little bit on the retarded side to me :D Also, I...
Taugeshtu Archived Plugins 14 14,613 02-12-2014, 07:25 AM
    Thread: Commandy v1 (compatibility: 2014.01.01)
Post: RE: Commandy v1 (compatibility: 2014.01.01)

What do you mean? How is it not working? AFAIK command blocks aren't working in MCS yet. This plugin doesn't add them, it just makes them safer to use and easier to obtain.
Taugeshtu Archived Plugins 14 14,613 02-10-2014, 11:15 PM
    Thread: Can't find server info
Post: RE: Can't find server info

It's pretty basic, if you're stepping into something that's networked, that IP address isn't chosen on application level. IPs are assigned by ISPs (internet service providers). Then, if there's a soft...
Taugeshtu Discussion 6 5,994 02-08-2014, 02:11 PM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Well, it was down for me as well...
Taugeshtu Off Topic Discussion 4,863 3,706,759 02-04-2014, 08:49 PM
    Thread: Coiny v6 (updated 31 dec 2013)
Post: RE: Coiny v6 (updated 31 dec 2013)

Do you have Handy plugin enabled? Is it in settings.ini in front of Coiny? I think I know why "unknown command" pops up, will fix it today.
Taugeshtu Plugin Releases 20 21,315 02-03-2014, 02:43 PM
    Thread: New AI for Mobs
Post: RE: New AI for Mobs

Quote: -- What's the major problem with AI now? -- I think it's a FakeTruth :D Well, put it that way: FakeTruth (I belive it was him, amirite?) linked a paper to modular component-driven design in pr...
Taugeshtu Development 211 147,684 01-31-2014, 07:42 AM
    Thread: ProtectionAreas (built-in)
Post: RE: ProtectionAreas (built-in)

Xoft, can we have this plugin as a library for protection as well? I think it would be much better if we would have one really nice, versatile, fast and well-polished plugin for protections, so that w...
Taugeshtu Plugin Releases 62 61,629 01-30-2014, 03:33 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

I\m using SourceTree (http://www.sourcetreeapp.com/), and I like it very much. (Also, I use Mercurial for my own projects, and sourcetree can deal with both)
Taugeshtu Off Topic Discussion 4,863 3,706,759 01-30-2014, 03:17 AM
    Thread: [Raspberry pi]
Post: RE: [Raspberry pi]

Quote: -- Then you can change the [SpawnPosition] in the world.ini -- I believe there was a command in core for it as well... Try using /help [page number] to find it!
Taugeshtu Discussion 19 15,398 01-27-2014, 06:35 AM
    Thread: Moving blocks
Post: RE: Moving blocks

Well, looks like interblock pistons are the safest bet here. Jeez, minecraft's engine is so rigid... It should be possile to temporaly replace blockEntities with regular blocks and then restore all th...
Taugeshtu Plugin Discussion 20 17,581 01-26-2014, 06:42 AM
    Thread: Moving blocks
Post: RE: Moving blocks

Quote: -- If not, how about faking it through tile entities, like falling sand and gravel do? Convert the block into a tile entity, move that entity smoothly across, then convert it back into a block...
Taugeshtu Plugin Discussion 20 17,581 01-26-2014, 02:36 AM
    Thread: Broadcasting UpdateBlock packet
Post: RE: Broadcasting UpdateBlock packet

Already doing that... Well, I suppose it's a tradeoff between traffic and perfomance which doesn't really change anything :)
Taugeshtu Plugin Discussion 2 3,448 01-24-2014, 01:58 AM
    Thread: Broadcasting UpdateBlock packet
Post: Broadcasting UpdateBlock packet

Hi there. I was wondering if there's any way I could re-send an UpdateBlock packet to all players in specific world. Problem I'm having is rather "special": I'm moving a block with a piston which d...
Taugeshtu Plugin Discussion 2 3,448 01-23-2014, 08:28 AM
    Thread: Bizzare (2014.01.01)
Post: Bizzare (2014.01.01)

Hi there. First, why 2014.01.01? That's about the revision I'm using ATM, so it should be compatible with that. Mostly should be compatible with newer versions as well, it's just not tested. What i...
Taugeshtu Plugin Releases 1 3,812 01-12-2014, 10:13 PM
    Thread: Paths
Post: RE: Paths

Ah, when I saw a name I thought about path finding plugin.. Now that I am more awake than two seconds before, it might be actually nice to have API for path finding (if/when it's implemented in A.I.)....
Taugeshtu Plugin Releases 5 6,106 01-12-2014, 03:03 PM
    Thread: Proposed change to the Interplugin communication API
Post: RE: Proposed change to the Interplugin communicati...

Why in the love of god would you make us (plugin writers) suffer with thread locks? :D MCS objects are secured, API is thread-safe (at least proposed to be, and deadlocks are being hunted down), inter...
Taugeshtu Plugin Discussion 11 9,751 01-12-2014, 05:16 AM
  Brick Thread: PistonRock (a.k.a. invisible piston) (2014.01.07)
Post: PistonRock (a.k.a. invisible piston) (2014.01.07)

What it is and what it does: PistonRock is just a fun little plugin I made to research the concept of creating moving ships made out of blocks. It allows you to move blocks smoothly by right-clicking ...
Taugeshtu Plugin Releases 0 2,825 01-07-2014, 09:29 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Ugh, so much for tolua.setpeer() :( Couldn't even set custom peer table within one plugin, got server crash. Nice one :D I don't really know if it's supposed to be working or not, could it be cut out...
Taugeshtu Off Topic Discussion 4,863 3,706,759 01-03-2014, 10:40 AM
    Thread: Moving blocks
Post: RE: Moving blocks

I'm bringing this matter up once again. (after touching some low-level-ish concepts (by my standarts) in lua I feel a bit too restricted by careful and cautious MCS API :D) Is there a reason why cWor...
Taugeshtu Plugin Discussion 20 17,581 01-03-2014, 10:32 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

ChunkWorx could probably help you with that... Also, MCS will spam chunk generation per second statistic into console log. Just remember to use "regeneration" instead of "generation", so chunks would ...
Taugeshtu Off Topic Discussion 4,863 3,706,759 01-03-2014, 10:20 AM