04-19-2014, 02:15 AM
I thought I fixed multiworld. Try again, bearbin?
PaintBall
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04-19-2014, 02:15 AM
I thought I fixed multiworld. Try again, bearbin?
04-19-2014, 07:06 AM
This is a really cool plugin that I will use when I open up Mini Games on my server, but first, I need to find some way of doing Hunger Games.
The HungerGames plugins is already finished: https://github.com/mc-server/HungerGames It does need some extra testing though so I can fix all the bugs that I don't know about.
04-19-2014, 08:14 AM
(This post was last modified: 04-19-2014, 10:08 AM by pikachu784.)
Dang. That was fast. Thank you so much. So this has the functionality of the normal Bukkit plugin?
Thank you for helping. This helps a lot. P.S: You should create a thread about it.
04-19-2014, 06:33 PM
(04-19-2014, 08:14 AM)pikachu784 Wrote: So this has the functionality of the normal Bukkit plugin?It's probably a little different to set up, but I think it should have the same functionality. But then I only created this plugin from videos I watched about hunger games and the 2-3 times I actualy played it. (04-19-2014, 08:14 AM)pikachu784 Wrote: Thank you for helping. This helps a lot.No problem (04-19-2014, 08:14 AM)pikachu784 Wrote: P.S: You should create a thread about it.I'll probably do it later today if nobody has an objection.
07-16-2014, 09:49 PM
Oh god cProjectileEntity:GetCreator() is removed. Now Paintball doesn't work anymore.
Would
Ill try
No deadlock, but I haven't tried a paintball game.
07-16-2014, 10:44 PM
It won't work well, because it does exactly what should never be done - store a pointer to an entity while in the callback and leaking that pointer out. You need to do your action directly in the callback, you can't pass the pointer around.
07-17-2014, 08:30 AM
Tycho is making a fanfare about locked_pointer; does Lua support that?
Lua has no such thing out of the box, we would need to write support for it into ToLua++. Which would be pretty difficult.
I'm actually playing with the thought of abandoning ToLua++ completely and either use a different binding library, or not use a library at all - write a script that generates the bindings out of APIDump-style description that we'd write for the API. Adding API that way would be a bit more difficult than marking functions as "tolua_export", but on the other hand we could customize it completely, to support shared_ptrs, locked_ptrs etc. And we'd have a single source of both the bindings and the APIDump information, which would be really helpful for the documentation. | ||
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