12-15-2013, 10:33 PM
I thought I'd work on the HandlePlayerAbilities, but i'm stuck already. How do those "Flags" work?
Joining the packet sources
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12-15-2013, 10:33 PM
I thought I'd work on the HandlePlayerAbilities, but i'm stuck already. How do those "Flags" work?
12-15-2013, 10:54 PM
Those flags are just a bitfield, similar to how some block metadata work in MC. Bit 0 says if the player thinks they are in Creative mode, bit 1 says if they think they are flying, bit 2 says if they think they are allowed to fly, etc.
To construct such a value, you OR the bit values together: Byte ValueToSend = 1 | 2 | 4; // Creative, flying, can flyTo query such value, you AND it with the respective bitmasks: if ((ValueReceived & 1) != 0) { // Creative } if ((ValueReceived & 2) != 0) { // Flying }Note that the vanilla server ignores some of these, we should as well.
12-15-2013, 11:26 PM
Look at me flying in survival
12-15-2013, 11:29 PM
12-15-2013, 11:33 PM
It's not a plugin I'm making the server able to control if a player can fly and is flying.
12-15-2013, 11:38 PM
It's awesome that you're doing more CPP :)
12-16-2013, 12:00 AM
The names are great.
I have to say, you have really surprised me. When you started tinkering with MCS, I wouldn't have believed that you'd get so good. Keep surprising me in such good ways! |
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