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		02-22-2015, 12:12 AM 
(This post was last modified: 02-22-2015, 12:17 AM by jan64.)
		
	 
	
		I suggest using the db to store player coordinates when they logout/disconnect (teleporting player to spawn afterwards), and tp them where they were after logging in - that way, the chances that client gets the coordinates someones at without logging in (before they are teleported) become zero. I didn't really see anyone use this trick to get hidden base coords, but it doesn't mean it's impossible.
Also, hiding player inventory on login could be a nice feature (but, that'd require a way to store it in the db).
	
	
	
	
	
 
 
	
	
	
		
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		02-22-2015, 08:24 PM 
(This post was last modified: 02-22-2015, 08:34 PM by jan64.)
		
	 
	
		Unless by table you mean a table in storage, tables go away when you reload / restart the server. 
We don't want someones position/inventory to disappear with server restarts. 
As a side note, having plugin-registerable hooks that fire when someone registers / logs in / logs out could be nice. 
(I can code that when rewrite starts working reasonably)
	
	
	
	
	
 
 
	
	
	
		
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		I'm having trouble implementing /removeacc.
I need to get the UUID that a belongs to the given username. I tried cMojangAPI:GetUUIDFromPlayerName, but the result I get from there isn't found in the database. I tried some things, and found out that GetUUIDFromPlayerName always returns the online UUID. Shouldn't it return an offline uuid when the server is in offline mode?
	
	
	
	
	
 
 
	
	
	
		
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		Is there a way to convert a username to either an offline UUID or an online UUID depending on the settings of the server?
	
	
	
	
	
 
 
	
	
	
		
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		03-03-2015, 03:10 AM 
(This post was last modified: 03-03-2015, 03:11 AM by jan64.)
		
	 
	
		I don't think we should bother with UUID's at all. This plugin is meant for offline servers. 
Maybe add a switch in the config file that'd allow switching between the online UUID's / usernames as identifiers.