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Post Author Forum Replies Views Posted [asc]
    Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.5.2)

xoft Wrote: (05-04-2013, 02:28 AM) -- They have a special page in wiki.vg that lists the changes of the new protocol: http://wiki.vg/Pre-release_protocol Unfortunately they merge the changes into th...
Luksor Off Topic Discussion 250 222,508 05-05-2013, 03:43 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

No lag when disabling fluid simulation - so it's definitely it. I think there should be a better solution. How vanilla server deals with that problem?
Luksor Off Topic Discussion 4,863 3,703,272 04-07-2013, 05:29 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

STR_Warrior Wrote: (04-07-2013, 05:02 AM) -- the video is private. could you set it to hidden? but i think it is becouse of https://forum.cuberite.org/showthread.php?tid=434&pid=7163#pid7163 -- It sh...
Luksor Off Topic Discussion 4,863 3,703,272 04-07-2013, 05:08 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Welcome back everyone! :) I just compiled the most recent MC-Server revision and there is something really annoying in it. When the server generates new chunks my game freezes for a couple of seconds...
Luksor Off Topic Discussion 4,863 3,703,272 04-07-2013, 04:57 AM
    Thread: [Authentication]
Post: RE: [Authentication]

STR_Warrior Wrote: (01-18-2013, 05:25 AM) -- it would be pretty cool if MCServer could make his own login server :P -- Why? Also, that would require client side modification.
Luksor Discussion 16 15,288 01-18-2013, 08:49 PM
    Thread: MC-Server license
Post: RE: MC-Server license

If you want to use Apache 2.0 It's good to read it, who knows what's written there? :P
Luksor Development 14 12,818 01-13-2013, 11:25 PM
    Thread: MC-Server license
Post: RE: MC-Server license

bearbin Wrote: (01-13-2013, 06:42 AM) -- Also, I believe that is is the obligation of people who redistribute works licensed under the Apache 2.0 license to make clear that the work is licensed under...
Luksor Development 14 12,818 01-13-2013, 09:05 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

FakeTruth, you can use this: http://foundation.zurb.com/ It's very easy to use and looks great. :)
Luksor Off Topic Discussion 4,863 3,703,272 01-13-2013, 04:26 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

xoft Wrote: (01-12-2013, 07:01 PM) -- BukkitDev - You mean that chaotic website where I cannot find anything anywhere? ;) -- Yeah, I always use Google or forum search on bukkit.org to find plugins, B...
Luksor Off Topic Discussion 4,863 3,703,272 01-12-2013, 09:06 PM
    Thread: Lua hooks needed!
Post: RE: Lua hooks needed!

For the inventory hooks, I think we should have hooks for inventory opening and closing, then Left click, right click and shift click hooks. That way we could control every action player is making in ...
Luksor Development 126 86,146 01-11-2013, 06:10 AM
    Thread: Lua hooks needed!
Post: RE: Lua hooks needed!

I played a while with HookNotify enabled and it seems that some actions should have their own hooks too: - taking damage - moving something in the inventory - mob movement/attack hooks - water/lava fl...
Luksor Development 126 86,146 01-10-2013, 01:58 AM
    Thread: RAM Requirements
Post: RE: RAM Requirements

It mostly depends on how many chunks are loaded at the moment, I am running MCServer without any problems on 768MB RAM machine, some people managed to get it working on 265MB Raspberry Pi ( http://www...
Luksor Discussion 9 13,215 01-09-2013, 10:59 PM
    Thread: Lua hooks needed!
Post: RE: Lua hooks needed!

FakeTruth Wrote: (01-07-2013, 01:51 AM) -- I could add another category, or even another project to the bugtracker if you really think that's necessary -- Speaking about bugtracker, there are some ...
Luksor Development 126 86,146 01-07-2013, 02:22 AM
    Thread: When mining, blocks drops not every time
Post: RE: When mining, blocks drops not every time

Yeah, pickups disappear if they are affected by gravity. If you have a block beneath the one you are mining, drops will stay on it, but when not they will be gone. This bug appeared after implementing...
Luksor Discussion 4 4,389 01-06-2013, 12:18 AM
    Thread: happy new year
Post: RE: happy new year

Congratulations xoft! :)
Luksor Off Topic Discussion 10 11,607 01-05-2013, 02:54 AM
    Thread: happy new year
Post: RE: happy new year

Happy new year everyone! ;)
Luksor Off Topic Discussion 10 11,607 01-02-2013, 01:05 AM
    Thread: OnBlockPlace Hook Broken
Post: RE: OnBlockPlace Hook Broken

Fixed in r1113. :)
Luksor Plugin Discussion 2 3,580 12-28-2012, 07:08 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

xoft Wrote: (12-27-2012, 02:00 PM) -- Also, it says in World.h that DoWithDispenserAt() and ForEachDispenserInChunk() that they are exported in ManualBindings.cpp, but that file doesn't seem to have ...
Luksor Off Topic Discussion 4,863 3,703,272 12-28-2012, 01:11 AM
    Thread: Linux Build Fails
Post: RE: Linux Build Fails

Thanks for reporting this problem. Should be fixed in r1111.
Luksor Discussion 12 9,652 12-27-2012, 08:24 PM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

STR_Warrior Wrote: (12-27-2012, 05:31 AM) -- made a video. http://www.youtube.com/watch?v=trGJfJGDzs4&feature=youtu.be -- Yup. I know about those bugs. They are caused by redstone simulator bugs an...
Luksor Off Topic Discussion 4,863 3,703,272 12-27-2012, 06:15 AM