Some semi-random thoughts on terrain generation
That's the Classic CompositionGen's fault, it doesn't handle biomes, it only knows that terrain with height similar to sealevel should get sand instead of dirt / grass.
I'll be working on a Biomal CompositionGen after we fix the "too many packets" bug.

You know, the version I accidentally sent to you was the old composable_generator branch, so it was around Rev 503, and you still managed to produce the bug. So it's been there for quite some time Smile

I'm working on a more detailed log now, when I finish it, I will upload a version for you to test again.
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ok il wait for it Smile
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Here, try this one. Again, I'd like the logfile.
http://mc-server.xoft.cz/custom/mcserver...tdump_2.7z
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i'm working on it Smile
omg that one uses 42% of my CPU for a couple of minutes!!! :O
ok i got it Smile i must say it kickes me much faster than with the old generator :S


Attached Files
.txt   LOG_1338640988.txt (Size: 11.1 KB / Downloads: 244)
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I'm also going to post my logfile in a few minutes.
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STR_Warrior, I think you've attached the wrong logfile. There's nothing regarding a player kick in itTongue
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if you use notepad++ in line 922 i get kicked (i get that error)
this is the line in the log:
[19:10:08] ERROR: Too many packets in queue for player STR_Warrior !!


Attached Files Thumbnail(s)
   
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STR_Warrior: the attached log file goes from 14:43 to 15:09. There's no 19:10 line there.
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http://dl.dropbox.com/u/21041937/LOG_1338657439.7z here you go Wink
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owwww... sorry how stupid can i be xD here is the good one Smile


Attached Files
.txt   LOG_1338656504.txt (Size: 142.5 KB / Downloads: 236)
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