Just to explain:
method with override specifier 'override' did not override any base class methods
This means the function you are trying to override (always a virtual function), the one with the 'override' keyword, does not exist in the base class.
cBlockTracer::cCallbacks is the base class, and that function does not exist there.
In this case it was probably because the function signature (parameters and/or return type) changed, or the function name changed.
Now you know! And
![[Image: knowing-is-half-the-battle.jpg]](http://8limbs.us/wp-content/uploads/2012/10/knowing-is-half-the-battle.jpg)
Hmm, not sure if good or bad. Gold is too precious a resource for me to use for enchantments - what about all those booster rails? Lapis sounds like a good replacement, finally it would have some use, but then, what about superflat worlds? Villagers would need to trade lapis for enchanting to work. The UI is a hopeless clutter, as usual.
I wish that he would use emeralds instead of gold. They really have no use right now.
Well, except for trading with villagers.
Not related to enchanting, but yes...
Has anyone ever, in the course of examining the protocol, found reason to deplore Mojang over their terrible organisation and housekeeping of their packets?
Take, for example:
- PlayerAbilities creative flag - why does the client need an extra creative flag when it already knows whether it is in creative or not, from ChangeGameState? Additionally, sending that packet when in creative appears to break most creative functionaliy (pick block, infinite arrows, etc.) as STR recently did.
- PlayerAbilities - why are there two speed modifiers? One is in generic.MovementSpeed, the other two, one for walking and one for flying, is in PlayerAbillities. What is the difference?
I agree that their packet system could use a bit more lovin'
I'm quite happy how the Gallery plugin is shaping up. It now supports the minimum functionality that I wanted from it, but I'd still like to add a few features before releasing it "officially".
https://github.com/madmaxoft/Gallery
Oh no, your command bindings and chat messages are not standards compliant...
"How to make a plugin" will fix that!
I've pushed all my changes to a branch.
Now I'm struggeling with Visual Studio. When I make a change and try to compile it, VS doesn't seem to see that there was a change and simply say:
Quote:========== Build: 0 succeeded, 0 failed, 7 up-to-date, 0 skipped ==========