Why not let the webadmin just download the world.ini and create a new world by uploading a new world.ini ? There's not much point in changing it later on, except for a few special parameters that can be changed by special handlers, rather than a complete INI editor?
Did you compile your own version when you created that crashdump? If so, the crashdump is useless (refer to the Additional notes paragraphs of the How to report crashed thread) unless you provide the exe and all the PDBs.
Well, there's still some hope for you

STR_Warrior Could you check to see if the server still crashes a lot with revision 777?
Even though I didn't look at your crash.. details, I believe I may have fixed the issue
eh i can't compile R777 this is the log:
Quote:1>cWebAdmin.cpp
1>..\source\cWebAdmin.cpp(8) : fatal error C1083: Cannot open include file: 'cWebPlugin_Lua.h': No such file or directory
1>Build log was saved at "file://g:\MCServer\MC-Server Source\MC-Server R777\VC2008\Release\BuildLog.htm"
1>MCServer - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 6 up-to-date, 0 skipped ==========
I fixed the compilation, because I needed to test my revision.
Hopefully I fixed it right, otherwise Faketruth has to correct it

But at least it is compiling now

(08-23-2012, 01:27 AM)STR_Warrior Wrote: [ -> ]eh i can't compile R777 this is the log:
Quote:1>cWebAdmin.cpp
1>..\source\cWebAdmin.cpp(8) : fatal error C1083: Cannot open include file: 'cWebPlugin_Lua.h': No such file or directory
1>Build log was saved at "file://g:\MCServer\MC-Server Source\MC-Server R777\VC2008\Release\BuildLog.htm"
1>MCServer - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 6 up-to-date, 0 skipped ==========
Sorry 'bout that. Visual Studio probably still had that file cached and didn't complain about it.
I've started hitting lots of crashes in LeakFinder. And I mean lots. Actually, it's like a crash within a few seconds of starting the server.
No idea where that came from, no idea why it started, I didn't do any modifications when it started.
When I disable the leakfinder, everything seems to run okay, but that can be just an illusion caused by not seeing the corrupted memory.
I have no idea what to do with this

Nice, it seems to be Lua-related. Perhaps I'm hitting the same thing that has caused the crashes in Lua lately.
I don't have this problem with the latest revision. Did you try recompiling the entire solution?