There are memory leaks reported after running MCS? How dare they? How dare we?
Luckily I've got a Linux machine now so I can play around with Valgrind.
It seems my friends and me Clash of Clans clan is disappearing.

Anyone who wants to make a clan with me or provide me one?
Im level 63 with 1735 coups and I can provide dragons for a war.
I'm trying to get rid of this addiction. I'll keep the village going, but hopefully won't come again

If you still want to join such a clan, search for Cuberite

Halo Hanover! The concert was wonderful!

I want an "MCServerCon". Or a "Developer Summit" now!

Funny. xoft and I were talking about something like that yesterday.
So, Sphinx, when are you and your dancer-ess coming over?

:D Probably next year, because of her studies. She is currently studying psychology and atm it's extra hard.
I was truly puzzled by the failures in Travis, because no matter what I tried, I could not reproduce them on my Windows machine. So I dug up my old laptop with Linux on it, compiled MCS from the current source, ran it and compared the generated world to the world that the same sources generate on my Windows.
Can you spot the difference?
Not to mention that the Linux version segfaults as soon as it finishes preparing the spawn; that's a different issue though.
Ooh it's the spawn chunk problem. Now it makes sense. I first couldn't see a reason how a generator could try to generate above cChunkDef::Height when the height of the world is around 64.