the only problem is that for now there is now way to get mellon or pumpkin seeds becouse there are no chest's with seeds or mellon/pumpkins generated :S
you can now place seeds but they don't grow or is that not yet implented?
Wow, I haven't even implemented planting seeds yet, seems like the client is doing some of the work.
Right now I'm fighting with farmland hydration. I need a chunk to be able to access its neighboring chunks pretty fast, without the unnecessary multithread locking (because I know at that time that the lock is already held).
omg when you dissconect the seeds dissapear :O
yeah, they were client-side only.
With Rev 523 they actually work now, but the growing is "too random". I need to revise the blocktick selection function. But for a start it's okay, I guess.
Note that you won't get any wheat from the ripe crops yet, though

This is the current block-tick distribution (white areas receive more blockticks, dark areas receive less blockticks; each 16x16 px area represents one XZ-layer of a chunk (same-Y) ):
As you can see, blocks that are on all-even coords receive much more blockticks (~10-fold) than blocks that have at least one coord odd.
I need to fix this, or else the crops grow funny

Well, for a 21 MiB program it does woefully little - gotta love support DLLs
Blocktick distribution finally fixed. Who's next?

Yea, holy crap I had to send that 4 times to someone before I gave up and just put all the DLL's I could find in there >_>
New assignment!
Use keys 1-2 to switch between scene 1 and 2.
In scene 2 use F to change light effect, and L to switch between point light and directional light.
In scene 2 click and drag the mouse to rotate the camera, right mouse moves the camera and scrolling zooms.
http://dl.dropbox.com/u/27784874/GP4_Assignment2.rar