Well I think the inventory works better than before, but it's still weird it's not in sync at all
http://www.youtube.com/watch?v=xmmCO-i-_k8
Well that's odd.. I ran MCServer in debug mode and everybody was fine, then I returned to release and it still was fine O_o
It still bugs on Android
Since it seems I can only replicate this on Android at this moment here's a screenshot of what I get after clicking a stack of 5 wood logs in the hotbar.
This results in having a stack of 5 logs under my cursor and a stack of 5 logs in the hotbar. It looks like I'm duplicating slots but it's actually just out of sync.
I'll investigate

Jesus Christ Mojang..... words cannot describe
Apparently the client does not send the metadata/health along with window clicks and MCServer does compare it and thinks it's out of sync when it's not the same item
I think we can safely throw all the out-o-sync checking away, since the client has been seen to send all kind of weird data, and the server knows best, anyway.
Well I fixed it in rev 893 anyway
I'm working on the level statistics utility, it's progressing pretty nicely. Already can do blocktype and biome density (per chunk) statistics; I'm now extending it to run multithreaded, then I'll commit. Then the sweet goal - counting the density of dungeons (by counting zombie, skeleton and regular-spider spawners)
I sadly didn't have WiFi in the hotel. But i have WiFi now at a Starbucks. Il be back home tomarow at 08:00
And FakeTruth has been lurking around stashing his commits until he could make the #900 commit

Hahaha seriously XD I didn't even notice that

I just felt like doing something for MCServer so I looked at the bug list and picked one that seemed easy enough

i made a patch for the enderchest placement. its now just like a normal chest.: