Thanks for the support guys!
Okay, I've hit a problem.
function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
-- Direction is air check
if (BlockFace == -1) then
return false
end
if( Player:HasPermission("core.build") == false ) then
return true
else
if Player:HasPermission("core.spawnprotect.bypass") == false then
local World = Player:GetWorld()
local xcoord = World:GetSpawnX()
local ycoord = World:GetSpawnY()
local zcoord = World:GetSpawnZ()
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
return false -- Not in spawn area.
end
WriteLog(0, X, Y, Z, Player:GetName(), id, meta)
if WARNPLAYER then
WarnPlayer(Player)
end
return true
else
if g_BlockIsSolid[BlockType] then -- ISSUE ISSUE
local X = BlockX
local Y = BlockY
local Z = BlockZ
X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
if (Y >= 256 or Y < 0) then
return true
end
... AND MORE
Log tells me: LUA: Plugins/Core/onbreakplaceblock.lua:36: attempt to index global 'g_BlockIsSolid' (a nil value).
Why?