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Full Version: Some semi-random thoughts on terrain generation
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There are no lakes yet. And I'm moving the lava code from MarbleCaves and DualRidgeCaves into a BottomLava finisher.
Done. Now to have lava at the bottom, you need to add BottomLava to your world.ini's finishers. I updated the wiki with that.
the orenest need to be editted in 1.3 becouse emerald ore can only be found in a extreme hills biome :O
the cave generator needs a bit of tweaking i think. it drills through the water in oceans :S[attachment=103]
If the water physics were working, this would actually make a cool effect, much closer to real world than vanilla Minecraft - if there's a cave underneath water, water will visibly drain into it Smile
yes and no the caves in the water are most of the time oblique (used google translate) and MCS doesn't have (for now) good water physics.
lol it also drills through trees :S
after some testing i now also have Dirt and Gravel VeinsBig Grin and they are toggable Smile
structure line would now look like this: Structures=Trees,Wormnestcaves,Ravines,Veins,OreNests
Drilling through trees depends on the order in which you list the structure generators. If you put caves first, then trees, it won't drill through trees. Generally, I think you want Trees to be the last generator.
(08-14-2012, 05:13 AM)STR_Warrior Wrote: [ -> ]after some testing i now also have Dirt and Gravel VeinsBig Grin and they are toggable Smile
structure line would now look like this: Structures=Trees,Wormnestcaves,Ravines,Veins,OreNests

was my patch usefull? Smile
Haven't tried it yet, I'm bogged down in shift-clicking code. The UI architecture is terrible and the worst part is that I cannot come up with anything better.