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Full Version: Some semi-random thoughts on terrain generation
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I have some mesa bryce progress, but it's not looking too good Sad
[Image: mesabryce1.jpg]
[Image: mesabryce2.jpg]
I think it's looking great but I also think you're missing out some "Broad noises" for making the terrain a little bit smoother like the original.
Villages in the Minecraft Pocket Edition turn the gravel paths into wooden planks if they generate in water: http://imgur.com/a/ufzcz (Pictures not made by me, and don't look at the double building bug). We could do the same.
Oh finally 0.9!
Downloading it ...Big Grin
That should be fairly easy to do. Any volunteers? With 3-4 months of free time on their hands? Smile
I guess I don't have a choice do I? Smile
Looks like MCServers going to progress a lot over the next couple of months. After the 19th, I'm free for several months as well.
I wish I could also help D:
Maybe some easy issue...
(06-12-2014, 03:29 AM)tonibm19 Wrote: [ -> ]I wish I could also help D:
Maybe some easy issue...

You could try to create a ClumpFoliage finisher. You can take a look at how the NetherClumpFoliage does it.
I have a task that even a non-programmer can do Smile
In order to find good defaults for the village and NetherFort generator, we need to find out:
- how far away are the village centers from each other in vanilla on average, when generated in a flat world, for villages closest to each other
- same for nether fortresses; but separate distances X-wise and Z-wise (vanilla seems to have those different.
- how many levels of road segments is the maximum for a village in a regular world, vs for a village in a flat world:
[Image: VillageRoadDepth.png]

Can anyone give me these statistics for a reasonable number of cases (say, 100 villages / inter-village distances)
A spreadsheet file with the individual distance measurements would be even greater, and it can automate a few things for you - if you use a tool such as AMIDST or Minutor, you can just copy the village coords into the spreadsheet and let it calculate the distances automatically, and I could make a distribution graph.