I created a vines finisher:
![[Image: f12a78af79.jpg]](http://puu.sh/ggQtP/f12a78af79.jpg)
 
 
I noticed a serious lack of grass in plains. 
Maybe add a simple mechanism which, basically, adds grass on every topsoil block in plains?
 
Try putting the "TallGrass" finisher in the world's world.ini[Generator]->Finishers.
 
I started playing with the NetherThreshold, and you can get some pretty nice results with it:
It might be cool to set it dynamicly from a noise. It would allow for some dense and some open parts in the nether.
EDIT:
Something like:
int Threshold = m_Noise.CubicNoise2D(ChunkX / 100, ChunkZ / 100) * 10000
 
 
Well, it shouldn't, because it has no idea if anyone's gonna fill the water or not. The villages are asking the wrong guy, then.
 
I tried making the caves more rough. I my first attempt was a bit too much: 
Sadly it doesn't look as good as I hoped, so I'll drop it
 
 
Wow, somebody had some really bad luck
![[Image: 4c8da1ec0e.jpg]](http://puu.sh/hATo2/4c8da1ec0e.jpg)
 
 
Xoft has procured a WiFi-connected emoticon.
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I think the WiFi alliance might have something to say about that.