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Full Version: Some semi-random thoughts on terrain generation
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What happens if you use OrePockets and DirtPockets with the same seed:
[Image: OrePocketsSameSeed.png]
(Note the dirt around all the coal)
is that bad or good?
BadTongue Is it possible to use the block ID as the seed?
The defaults take care of that problem - the OrePockets use WorldSeed + 1, the DirtPockets use WorldSeed + 2 by default (but both can be changed in the INI config - just in case someone actually wants that)
What did you use to make this image?
I believe it's Minutor.
Look what I've found:
Pictures:

The corridors are a little long though. I think we should reduce them a bit, and create more structures like that bridge prefab.

Also, the diagonal corridors don't look that good after all.
do you think it's possible to make the PieceGenerator choose prefabs with less connectors the further they are away from the starting point?
I wouldn't want to hardcode that into the generator, it's better to adjust the individual pieces' weights and repeat-weights (AddWeightIfSame set to a negative number, in this case)