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Full Version: Some semi-random thoughts on terrain generation
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That's a nice reading. I don't see how it could be effectively cut up into chunks, however, so if we ever want to use it in Cuberite, that needs to be solved first. Generating terrain is rather easy if you're doing it all at the same time, but it's much harder when you need to generate only parts.
Looks like the generator documentation wasn't for nothing : https://github.com/caelunshun/feather/pull/120
That's always great to hear Smile