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Full Version: Some semi-random thoughts on terrain generation
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Gimme back my huge oceans, there's nothing like covering the entire ocean floor with glass and then hollowing out the sand underneath!

I really hope they'll finally include stained glass in the 1.7. I wanna be able to write a generator for villages that have cathedrals with my face in the stained glass windowsBig Grin
(08-29-2013, 01:42 AM)xoft Wrote: [ -> ]Gimme back my huge oceans, there's nothing like covering the entire ocean floor with glass and then hollowing out the sand underneath!

https://twitter.com/jeb_/status/373019459449282560

xoft Wrote:I really hope they'll finally include stained glass in the 1.7. I wanna be able to write a generator for villages that have cathedrals with my face in the stained glass windows

They said they wont be implenting it becouse the rendering engine does not support it or something ;(.
Well then, pyramids with huge underground rooms and a face made out of wool.Tongue
Haha I would love to see that Smile
The new snapshot has an "Amplified" world option and then you get worlds like this: http://imgur.com/a/dIKLj
Looks amazing ! I will test this now. I will upload some images.
I like new generator Smile. You have a hard work xoft.

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I'm mostly looking forward to the new Mesa biomes:
Somebody created 300 different worlds with the 1.7 snapshot. It may help getting the new features it in MCServer. http://imgur.com/a/mspTd#0
Nice. Although I'd have preferred one huge world so that statistics may be collected on it (just like my 50 GiB world)

I'm really curious about the biomes, how they're created and stored. If they are a combination of 2 factors (shape + foliage) or just a list of predefined combinations.